Prvni commit.

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vojta@alfred
2026-02-01 00:00:07 +01:00
commit 4e5c55e846
213 changed files with 17991 additions and 0 deletions
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#include <Servo.h>
Servo myservo1; // create servo object to control a servo
Servo myservo2;
Servo myservo3;
Servo myservo4;
int pos1=90, pos2=90, pos3=90, pos4=90; //define the variable of 4 servo angle and assign the initial value for installing
void setup()
{
Serial.begin(9600);
myservo1.attach(3); // set the control pin of servo 1 to 3 digital I/0
myservo2.attach(5); // set the control pin of servo 2 to 5 digital I/0
myservo3.attach(6); // set the control pin of servo 3 to 6 digital I/0
myservo4.attach(9); // set the control pin of servo 4 to 9 digital I/0
delay(1000);
}
void loop()
{
myservo1.write(pos1); // Control servo motor rotation to specified angle
myservo2.write(pos2);
myservo3.write(pos3);
myservo4.write(pos4);
delay(1000);
}
@@ -0,0 +1,110 @@
#include <Servo.h>
Servo myservo1; // create servo object to control a servo
Servo myservo2;
Servo myservo3;
Servo myservo4;
int pos1=90, pos2=90, pos3=90, pos4=90;
void setup()
{
myservo1.attach(3); // set the control pin of servo 1 to 3 digital I/0
myservo2.attach(5); // set the control pin of servo 1 to 3 digital I/0
myservo3.attach(6); // set the control pin of servo 1 to 3 digital I/0
myservo4.attach(9); // set the control pin of servo 1 to 3 digital I/0
myservo1.write(pos1);
myservo2.write(pos2);
myservo3.write(pos3);
myservo4.write(pos4);
delay(1500);
}
void loop()
{
// close the claw
for(pos4;pos4>45;pos4--)
{
myservo4.write(pos4);
}
delay(1000);
// open the claw
for(pos4;pos4<120;pos4++)
{
myservo4.write(pos4);
}
delay(1000);
// turn right
for(pos1;pos1>30;pos1--)
{
myservo1.write(pos1);
delay(5); // delay 5msused to adjust the servo speed
}
delay(1000);
// turn to left
for(pos1;pos1<150;pos1++)
{
myservo1.write(pos1);
delay(5);
}
delay(1000);
// stretch out the arm
for(pos2;pos2<130;pos2++)
{
myservo2.write(pos2);
delay(5);
}
delay(1000);
// retracte the arm
for(pos2;pos2>80;pos2--)
{
myservo2.write(pos2);
delay(5);
}
delay(1000);
// raise the arm
for(pos3;pos3<100;pos3++)
{
myservo3.write(pos3);
delay(5);
}
delay(1500);
// Lower the arm
for(pos3;pos3>40;pos3--)
{
myservo3.write(pos3);
delay(5);
}
delay(1000);
}
@@ -0,0 +1,19 @@
#include <Servo.h>
Servo myservo; // create servo object to control a servo
void setup()
{
Serial.begin(9600);
delay(1000);
}
void loop()
{
myservo.attach(3); // modify each pin to adjust
//myservo.write(0); // the servo will automatically rotate to 0°
//delay(1000);
myservo.write(90); // the servo will automatically rotate to 90°
//myservo.write(180); // the servo will automatically rotate to 180°
delay(1000);
}
@@ -0,0 +1,46 @@
const int right_X = A2; // define the right X pin to A2
const int right_Y = A5; // define the right Y pin to A5
const int right_key = 7; //define the right key pin to 7that is the value Z
const int left_X = A3; //define the left X pin to A3
const int left_Y = A4; // define the left Y pin to A4
const int left_key = 8; //define the left key pin to 8that is the value Z
void setup()
{
pinMode(right_key, INPUT); // set the right/left key to INPUT
pinMode(left_key, INPUT);
Serial.begin(9600); // set the baud rate to 9600
}
void loop()
{
int x1,y1,z1; // define the variable, used to save the joystick value it reads
int x2,y2,z2;
x2 = analogRead(right_X); // read the value of right X
y2 = analogRead(right_Y); // read the value of right Y
z2 = digitalRead(right_key); //// read the value of right Z
x1 = analogRead(left_X); // read the value of left X
y1 = analogRead(left_Y); // read the value of left Y
z1 = digitalRead(left_key); // read the value of left Z
Serial.println("#####right_joystick########");
Serial.print("right_X = "); // on the serial monitor, print out right_X =
Serial.println(x2 ,DEC); // print out the value of right X and line wrap
Serial.print("right_Y = ");
Serial.println(y2 ,DEC);
//Serial.print("right_key = ");
//Serial.println(z2 ,DEC);
Serial.println("##########################");
Serial.println("#####left_joystick########");
Serial.print("left_X = ");
Serial.println(x1 ,DEC);
Serial.print("left_Y = ");
Serial.println(y1 ,DEC);
//Serial.print("left_key = ");
//Serial.println(z1 ,DEC);
Serial.println("##########################");
delay(2000);
}
@@ -0,0 +1,179 @@
#include <Servo.h> // add the servo libraries
Servo myservo1; // create servo object to control a servo
Servo myservo2;
Servo myservo3;
Servo myservo4;
int pos1=90, pos2=90, pos3=90, pos4=90; // define the variable of 4 servo angle,and assign the initial value (that is the boot posture
//angle value)
const int right_X = A2; // define the right X pin to A2
const int right_Y = A5; // define the right Y pin to A5
const int right_key = 7; // define the right key pin to 7that is the value of Z
const int left_X = A3; // define the left X pin to A3
const int left_Y = A4; // define the left X pin to A4
const int left_key = 8; //define the left key pin to 8that is the value of Z
int x1,y1,z1; // define the variable, used to save the joystick value it read.
int x2,y2,z2;
void setup()
{
// boot posture
myservo1.write(pos1);
delay(1000);
myservo2.write(pos2);
myservo3.write(pos3);
myservo4.write(pos4);
delay(1500);
pinMode(right_key, INPUT); // set the right/left key to INPUT
pinMode(left_key, INPUT);
Serial.begin(9600); // set the baud rate to 9600
}
void loop()
{
myservo1.attach(3); // set the control pin of servo 1 to D3 dizuo-servo1-3
myservo2.attach(5); // set the control pin of servo 2 to D5 arm-servo2-5
myservo3.attach(6); //set the control pin of servo 3 to D6 lower arm-servo-6
myservo4.attach(9); // set the control pin of servo 4 to D9 claw-servo-9
x2 = analogRead(right_X); //read the right X value
y2 = analogRead(right_Y); // read the right Y value
z2 = digitalRead(right_key); //// read the right Z value
x1 = analogRead(left_X); //read the left X value
y1 = analogRead(left_Y); //read the left Y value
z1 = digitalRead(left_key); // read the left Z value
//delay(5); // lower the speed overall
// claw
claw();
// rotate
turn();
// upper arm
upper_arm();
//lower arm
lower_arm();
}
//***************************************************
//claw
void claw()
{
//claw
if(x1<50) // if push the left joystick to the right
{
pos4=pos4+3;
myservo4.write(pos4); //servo 4 operates the motion, the claw gradually opens.
delay(5);
if(pos4>120) //limit the largest angle when open the claw
{
pos4=120;
}
}
if(x1>1000) ////if push the right joystick to the left
{
pos4=pos4-3;
myservo4.write(pos4); // servo 4 operates the action, claw is gradually closed.
delay(5);
if(pos4<45) //
{
pos4=45; //limit the largest angle when close the claw
}
}
}
//******************************************************/
// turn
void turn()
{
if(x2<50) //if push the right joystick to the let
{
pos1=pos1+3;
myservo1.write(pos1); // arm turns left
delay(5);
if(pos1>180) //limit the angle when turn right
{
pos1=180;
}
}
if(x2>1000) // if push the right joystick to the right
{
pos1=pos1-3;
myservo1.write(pos1); //servo 1 operates the motion, the arm turns right.
delay(5);
if(pos1<1) // limit the angle when turn left
{
pos1=1;
}
}
}
//**********************************************************/
// lower arm
void lower_arm()
{
if(y2>1000) // if push the right joystick downward
{
pos2=pos2-2;
myservo2.write(pos2); // lower arm will draw back
delay(5);
if(pos2<25) // limit the retracted angle
{
pos2=25;
}
}
if(y2<50) // if push the right joystick upward
{
pos2=pos2+2;
myservo2.write(pos2); // lower arm will stretch out
delay(5);
if(pos2>180) // limit the stretched angle
{
pos2=180;
}
}
}
//*************************************************************/
//upper arm
void upper_arm()
{
if(y1<50) // if push the left joystick downward
{
pos3=pos3-2;
myservo3.write(pos3); // upper arm will go down
delay(5);
if(pos3<1) // limit the angle when go down
{
pos3=1;
}
}
if(y1>1000) // if push the left joystick upward
{
pos3=pos3+2;
myservo3.write(pos3); // the upper arm will lift
delay(5);
if(pos3>135) //limit the lifting angle
{
pos3=135;
}
}
}
@@ -0,0 +1,186 @@
#include <Servo.h> // add the servo libraries
Servo myservo1; // create servo object to control a servo
Servo myservo2;
Servo myservo3;
Servo myservo4;
int pos1=90, pos2=90, pos3=90, pos4=90; // define the variable of 4 servo angle and assign the initial value( that is the boot posture angle value)
char val;
int incomingByte = 0; // Received data byte
String inputString = ""; // Used to store received content
boolean newLineReceived = false; // Previous data end flag
boolean startBit = false; //Acceptance Agreement Start Sign
int num_reveice=0;
void setup()
{
// boot posture
myservo1.write(pos1);
delay(1000);
myservo2.write(pos2);
myservo3.write(pos3);
myservo4.write(pos4);
delay(1500);
Serial.begin(9600); // set the baud rate to 9600
}
void loop()
{
myservo1.attach(3); // set the control pin of servo 1 to D3
myservo2.attach(5); // set the control pin of servo 2 to D5
myservo3.attach(6); // set the control pin of servo 3 to D6
myservo4.attach(9); // set the control pin of servo 4 to D9
while (Serial.available())
{
incomingByte = Serial.read(); //One byte by byte, the next sentence is read into a string array to form a completed packet
if (incomingByte == '%')
{
num_reveice = 0;
startBit = true;
}
if (startBit == true)
{
num_reveice++;
inputString += (char) incomingByte;
}
if (startBit == true && incomingByte == '#')
{
newLineReceived = true;
startBit = false;
}
if(num_reveice >= 20)
{
num_reveice = 0;
startBit = false;
newLineReceived = false;
inputString = "";
}
}
if(newLineReceived)
{
switch(inputString[1])
{
case 'B': T_left(); break; // turn left
case 'C': T_right(); break;//turn right
case 'A': RB(); break;// the lower arm will draw back
case 'D': RF(); break;// the lower arm will stretch out
case '5': ZK(); break;//close the claw
case '6': ZB(); break;//close the claw
case '4': LB(); break;//the upper arm will lift up
case '7': LF(); break;//the upper arm will go down
default:break;
}
inputString = ""; // clear the string
newLineReceived = false;
}
}
//**************************************************
// turn left
void T_left()
{
pos1=pos1+8;
myservo1.write(pos1);
delay(5);
if(pos1>180)
{
pos1=180;
}
}
//turn right
void T_right()
{
pos1=pos1-8;
myservo1.write(pos1);
delay(5);
if(pos1<1)
{
pos1=1;
}
}
//********************************************
//close the claw
void ZK()
{
pos4=pos4-8;
Serial.println(pos4);
myservo4.write(pos4);
delay(5);
if(pos4<45)
{
pos4=45;
}
}
// open the claw
void ZB()
{
pos4=pos4+8;
Serial.println(pos4);
myservo4.write(pos4);
delay(5);
if(pos4>120)
{
pos4=120;
}
}
//******************************************
// the lower arm will stretch out
void RF()
{
pos2=pos2-8;
myservo2.write(pos2);
delay(5);
if(pos2<25)
{
pos2=25;
}
}
// the lower arm will draw back
void RB()
{
pos2=pos2+8;
myservo2.write(pos2);
delay(5);
if(pos2>180)
{
pos2=180;
}
}
//***************************************
//the upper arm will lift up
void LB()
{
pos3=pos3+8;
myservo3.write(pos3);
delay(5);
if(pos3>135)
{
pos3=135;
}
}
//the upper arm will go down
void LF()
{
pos3=pos3-8;
myservo3.write(pos3);
delay(5);
if(pos3<0)
{
pos3=0;
}
}
@@ -0,0 +1,68 @@
int pos1=90, pos2=90, pos3=90, pos4=90; // define the variable of 4 servo angle and assign the initial value( that is the boot posture angle value)
char val;
int incomingByte = 0; // Received data byte
String inputString = ""; // Used to store received content
boolean newLineReceived = false; // Previous data end flag
boolean startBit = false; //Acceptance Agreement Start Sign
int num_reveice=0;
void setup()
{
Serial.begin(9600); // set the baud rate to 9600
}
void loop()
{
while (Serial.available())
{
incomingByte = Serial.read(); //One byte by byte, the next sentence is read into a string array to form a completed packet
if (incomingByte == '%')
{
num_reveice = 0;
startBit = true;
}
if (startBit == true)
{
num_reveice++;
inputString += (char) incomingByte;
}
if (startBit == true && incomingByte == '#')
{
newLineReceived = true;
startBit = false;
}
if(num_reveice >= 20)
{
num_reveice = 0;
startBit = false;
newLineReceived = false;
inputString = "";
}
}
if(newLineReceived)
{
Serial.println(inputString);
inputString = ""; // clear the string
newLineReceived = false;
}
}
@@ -0,0 +1,279 @@
#include <PS2X_lib.h>
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte vibrate = 0;
#include <Servo.h> // add the servo libraries
Servo myservo1; // create servo object to control a servo
Servo myservo2;
Servo myservo3;
Servo myservo4;
int pos1=90, pos2=90, pos3=90, pos4=90; // define the variable of 4 servo angle and assign the initial value( that is the boot posture angle value)
void setup(){
Serial.begin(57600);
// boot posture
myservo1.write(pos1);
delay(1000);
myservo2.write(pos2);
myservo3.write(pos3);
myservo4.write(pos4);
delay(1500);
error = ps2x.config_gamepad(13,11,10,12); //setup GamePad(clock, command, attention, data) pins, check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
//Serial.print(ps2x.Analog(1), HEX);
ps2x.enableRumble(); //enable rumble vibration motors
ps2x.enablePressures(); //enable reading the pressure values from the buttons.
}
void loop(){
/* You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second
*/
myservo1.attach(3); // set the control pin of servo 1 to A1
myservo2.attach(5); // set the control pin of servo 2 to A0
myservo3.attach(6); // set the control pin of servo 3 to D6
myservo4.attach(9); // set the control pin of servo 4 to D9
if(error != 0)
return;
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) button
if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_GREEN))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
// claw
claw();
// rotate
turn();
// upper arm
upper_arm();
//lower arm
lower_arm();
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
delay(5);
}
//***************************************************
//claw
void claw()
{
//claw
if(ps2x.Analog(PSS_LX)<10) // if push the left joystick to the right
{
pos4=pos4-3;
myservo4.write(pos4); //servo 4 operates the motion, the claw gradually opens.
delay(5);
if(pos4<45) // limit the largest angle when open the claw
pos4=45;
}
if(ps2x.Analog(PSS_LX)>220) ////if push the right joystick to the left
{
pos4=pos4+3;
myservo4.write(pos4); // servo 4 operates the action, claw is gradually closed.
delay(5);
if(pos4>120) // limit the largest angle when close the claw
{
pos4=120;
}
}
}
//******************************************************/
// turn
void turn()
{
if(ps2x.Analog (PSS_RX) < 50) //if push the right joystick to the let
{
pos1=pos1+3;
myservo1.write(pos1); // arm turns left
delay(5);
if(pos1>180) //limit the angle when turn right
{
pos1=180;
}
}
if(ps2x.Analog (PSS_RX) > 200) // if push the right joystick to the right
{
pos1=pos1-3;
myservo1.write(pos1); //servo 1 operates the motion, the arm turns right.
delay(5);
if(pos1<1) // limit the angle when turn left
{
pos1=1;
}
}
}
//**********************************************************/
// lower arm
void lower_arm()
{
if(ps2x.Analog(PSS_RY)>200) // if push the right joystick downward
{
pos2=pos2-2;
myservo2.write(pos2); // lower arm will draw back
delay(5);
if(pos2<25) // limit the retracted angle
{
pos2=25;
}
}
if(ps2x.Analog(PSS_RY)<50) // if push the right joystick upward
{
pos2=pos2+2;
myservo2.write(pos2); // lower arm will stretch out
delay(5);
if(pos2>180) // limit the stretched angle
{
pos2=180;
}
}
}
//*************************************************************/
//upper arm
void upper_arm()
{
if(ps2x.Analog(PSS_LY)<10) // if push the left joystick downward
{
pos3=pos3+2;
myservo3.write(pos3); // upper arm will go down
delay(5);
if(pos3>135) // limit the angle when go down
{
pos3=135;
}
}
if(ps2x.Analog(PSS_LY)>200) // if push the left joystick upward
{
pos3=pos3-2;
myservo3.write(pos3); // the upper arm will lift
delay(5);
if(pos3<1) //limit the lifting angle
{
pos3=1;
}
}
}
@@ -0,0 +1,401 @@
#include <PS2X_lib.h>
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte vibrate = 0;
int s1,s2,s3,s4;
int jiyi1[20]; // define four array, separately used to save the angle of 4 servos.
int jiyi2[20];
int jiyi3[20];
int jiyi4[20];
int i=0;
int j=0;
#include <Servo.h> // add the servo libraries
Servo myservo1; // create servo object to control a servo
Servo myservo2;
Servo myservo3;
Servo myservo4;
int pos1=90, pos2=90, pos3=90, pos4=90; // define the variable of 4 servo angle and assign the initial value( that is the boot posture angle value)
void setup(){
Serial.begin(57600);
// boot posture
myservo1.write(pos1);
delay(1000);
myservo2.write(pos2);
myservo3.write(pos3);
myservo4.write(pos4);
delay(1500);
error = ps2x.config_gamepad(13,11,10,12); //setup GamePad(clock, command, attention, data) pins, check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
//Serial.print(ps2x.Analog(1), HEX);
ps2x.enableRumble(); //enable rumble vibration motors
ps2x.enablePressures(); //enable reading the pressure values from the buttons.
}
void loop(){
/* You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second
*/
myservo1.attach(3); // set the control pin of servo 1 to A1
myservo2.attach(5); // set the control pin of servo 2 to A0
myservo3.attach(6); // set the control pin of servo 3 to D6
myservo4.attach(9); // set the control pin of servo 4 to D9
if(error != 0)
return;
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) button
if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{
if(ps2x.Button(PSB_R3))
{
//Serial.println("R3 pressed");
// record
s1=myservo1.read();
delay(100);
Serial.println(s1);
s2=myservo2.read();
delay(100);
Serial.println(s2);
s3=myservo3.read();
delay(100);
Serial.println(s3);
s4=myservo4.read();
delay(100);
Serial.println(s4);
jiyi1[i]=s1; // save the servo value read in the array sequentially
jiyi2[i]=s2;
jiyi3[i]=s3;
jiyi4[i]=s4;
i++;
j=i;
// delay(100);
Serial.println(i);
}
if(ps2x.Button(PSB_L3))
{
//Serial.println("L3 pressed");
i=0;
//执行
pos1 = myservo1.read();
pos2 = myservo2.read();
pos3 = myservo3.read();
pos4 = myservo4.read();
for(int k=0;k<j;k++) //for loop, to execute all the stored actions
{
if(pos1<jiyi1[k]) //if the current servo 1 angle is less than the value stored in array 1.
{
while(pos1<jiyi1[k]) //while loop, make servo turn to the position of value stored in the array.
{
myservo1.write(pos1); // servo 1 executes the action
delay(5); // delay 5mscontrolling the rotating speed of servo
pos1++;
//Serial.println(pos1);
}
}
else //if the current servo 1 angle is greater than the value stored in array 1.
{
while(pos1>jiyi1[k]) //while loop, make servo turn to the position of value stored in the array.
{
myservo1.write(pos1); // servo 1 executes the action
delay(5); //delay 5mscontrolling the rotating speed of servo
pos1--;
//Serial.println(pos1);
}
//**********************************************
// the same analysis as the previous servo
if(pos2<jiyi2[k])
{
while(pos2<jiyi2[k])
{
myservo2.write(pos2);
delay(5);
pos2++;
//Serial.println(pos1);
}
}
else
{
while(pos2>jiyi2[k])
{
myservo2.write(pos2);
delay(5);
pos2--;
//Serial.println(pos1);
}
}
//*****************************************************
//the same analysis
if(pos3<jiyi3[k])
{
while(pos3<jiyi3[k])
{
myservo3.write(pos3);
delay(5);
pos3++;
//Serial.println(pos1);
}
}
else
{
while(pos3>jiyi3[k])
{
myservo3.write(pos3);
delay(5);
pos3--;
//Serial.println(pos1);
}
}
//*****************************************************
//the same analysis
if(pos4<jiyi4[k])
{
while(pos4<jiyi4[k])
{
myservo4.write(pos4);
delay(5);
pos4++;
//Serial.println(pos1);
}
}
else
{
while(pos4>jiyi4[k])
{
myservo4.write(pos4);
delay(5);
pos4--;
//Serial.println(pos1);
}
}
}
}
}
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_GREEN))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
// claw
claw();
// rotate
turn();
// upper arm
upper_arm();
//lower arm
lower_arm();
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
delay(5);
}
//***************************************************
//claw
void claw()
{
//claw
if(ps2x.Analog(PSS_LX)<10) // if push the left joystick to the right
{
pos4=pos4-3;
myservo4.write(pos4); //servo 4 operates the motion, the claw gradually opens.
delay(5);
if(pos4<45) // limit the largest angle when open the claw
pos4=45;
}
if(ps2x.Analog(PSS_LX)>220) ////if push the right joystick to the left
{
pos4=pos4+3;
myservo4.write(pos4); // servo 4 operates the action, claw is gradually closed.
delay(5);
if(pos4>120) // limit the largest angle when close the claw
{
pos4=120;
}
}
}
//******************************************************/
// turn
void turn()
{
if(ps2x.Analog (PSS_RX) < 50) //if push the right joystick to the let
{
pos1=pos1+3;
myservo1.write(pos1); // arm turns left
delay(5);
if(pos1>180) //limit the angle when turn right
{
pos1=180;
}
}
if(ps2x.Analog (PSS_RX) > 200) // if push the right joystick to the right
{
pos1=pos1-3;
myservo1.write(pos1); //servo 1 operates the motion, the arm turns right.
delay(5);
if(pos1<1) // limit the angle when turn left
{
pos1=1;
}
}
}
//**********************************************************/
// lower arm
void lower_arm()
{
if(ps2x.Analog(PSS_RY)>200) // if push the right joystick downward
{
pos2=pos2-2;
myservo2.write(pos2); // lower arm will draw back
delay(5);
if(pos2<25) // limit the retracted angle
{
pos2=25;
}
}
if(ps2x.Analog(PSS_RY)<50) // if push the right joystick upward
{
pos2=pos2+2;
myservo2.write(pos2); // lower arm will stretch out
delay(5);
if(pos2>180) // limit the stretched angle
{
pos2=180;
}
}
}
//*************************************************************/
//upper arm
void upper_arm()
{
if(ps2x.Analog(PSS_LY)<10) // if push the left joystick downward
{
pos3=pos3+2;
myservo3.write(pos3); // upper arm will go down
delay(5);
if(pos3>135) // limit the angle when go down
{
pos3=135;
}
}
if(ps2x.Analog(PSS_LY)>200) // if push the left joystick upward
{
pos3=pos3-2;
myservo3.write(pos3); // the upper arm will lift
delay(5);
if(pos3<1) //limit the lifting angle
{
pos3=1;
}
}
}
@@ -0,0 +1,464 @@
#include "PS2X_lib.h"
#include <math.h>
#include <stdio.h>
#include <stdint.h>
#include <avr/io.h>
#if ARDUINO > 22
#include "Arduino.h"
#else
#include "WProgram.h"
#include "pins_arduino.h"
#endif
static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};
/****************************************************************************************/
boolean PS2X::NewButtonState() {
return ((last_buttons ^ buttons) > 0);
}
/****************************************************************************************/
boolean PS2X::NewButtonState(unsigned int button) {
return (((last_buttons ^ buttons) & button) > 0);
}
/****************************************************************************************/
boolean PS2X::ButtonPressed(unsigned int button) {
return(NewButtonState(button) & Button(button));
}
/****************************************************************************************/
boolean PS2X::ButtonReleased(unsigned int button) {
return((NewButtonState(button)) & ((~last_buttons & button) > 0));
}
/****************************************************************************************/
boolean PS2X::Button(uint16_t button) {
return ((~buttons & button) > 0);
}
/****************************************************************************************/
unsigned int PS2X::ButtonDataByte() {
return (~buttons);
}
/****************************************************************************************/
byte PS2X::Analog(byte button) {
return PS2data[button];
}
/****************************************************************************************/
unsigned char PS2X::_gamepad_shiftinout (char byte) {
unsigned char tmp = 0;
for(unsigned char i=0;i<8;i++) {
if(CHK(byte,i)) CMD_SET();
else CMD_CLR();
CLK_CLR();
delayMicroseconds(CTRL_CLK);
//if(DAT_CHK()) SET(tmp,i);
if(DAT_CHK()) bitSet(tmp,i);
CLK_SET();
#if CTRL_CLK_HIGH
delayMicroseconds(CTRL_CLK_HIGH);
#endif
}
CMD_SET();
delayMicroseconds(CTRL_BYTE_DELAY);
return tmp;
}
/****************************************************************************************/
void PS2X::read_gamepad() {
read_gamepad(false, 0x00);
}
/****************************************************************************************/
boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
double temp = millis() - last_read;
if (temp > 1500) //waited to long
reconfig_gamepad();
if(temp < read_delay) //waited too short
delay(read_delay - temp);
if(motor2 != 0x00)
motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};
// Try a few times to get valid data...
for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
CMD_SET();
CLK_SET();
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
//Send the command to send button and joystick data;
for (int i = 0; i<9; i++) {
PS2data[i] = _gamepad_shiftinout(dword[i]);
}
if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data
for (int i = 0; i<12; i++) {
PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
}
}
ATT_SET(); // HI disable joystick
// Check to see if we received valid data or not.
// We should be in analog mode for our data to be valid (analog == 0x7_)
if ((PS2data[1] & 0xf0) == 0x70)
break;
// If we got to here, we are not in analog mode, try to recover...
reconfig_gamepad(); // try to get back into Analog mode.
delay(read_delay);
}
// If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
if ((PS2data[1] & 0xf0) != 0x70) {
if (read_delay < 10)
read_delay++; // see if this helps out...
}
#ifdef PS2X_COM_DEBUG
Serial.println("OUT:IN");
for(int i=0; i<9; i++){
Serial.print(dword[i], HEX);
Serial.print(":");
Serial.print(PS2data[i], HEX);
Serial.print(" ");
}
for (int i = 0; i<12; i++) {
Serial.print(dword2[i], HEX);
Serial.print(":");
Serial.print(PS2data[i+9], HEX);
Serial.print(" ");
}
Serial.println("");
#endif
last_buttons = buttons; //store the previous buttons states
#if defined(__AVR__)
buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions
#else
buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions
#endif
last_read = millis();
return ((PS2data[1] & 0xf0) == 0x70); // 1 = OK = analog mode - 0 = NOK
}
/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
return config_gamepad(clk, cmd, att, dat, false, false);
}
/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
byte temp[sizeof(type_read)];
#ifdef __AVR__
_clk_mask = digitalPinToBitMask(clk);
_clk_oreg = portOutputRegister(digitalPinToPort(clk));
_cmd_mask = digitalPinToBitMask(cmd);
_cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
_att_mask = digitalPinToBitMask(att);
_att_oreg = portOutputRegister(digitalPinToPort(att));
_dat_mask = digitalPinToBitMask(dat);
_dat_ireg = portInputRegister(digitalPinToPort(dat));
#else
uint32_t lport; // Port number for this pin
_clk_mask = digitalPinToBitMask(clk);
lport = digitalPinToPort(clk);
_clk_lport_set = portOutputRegister(lport) + 2;
_clk_lport_clr = portOutputRegister(lport) + 1;
_cmd_mask = digitalPinToBitMask(cmd);
lport = digitalPinToPort(cmd);
_cmd_lport_set = portOutputRegister(lport) + 2;
_cmd_lport_clr = portOutputRegister(lport) + 1;
_att_mask = digitalPinToBitMask(att);
lport = digitalPinToPort(att);
_att_lport_set = portOutputRegister(lport) + 2;
_att_lport_clr = portOutputRegister(lport) + 1;
_dat_mask = digitalPinToBitMask(dat);
_dat_lport = portInputRegister(digitalPinToPort(dat));
#endif
pinMode(clk, OUTPUT); //configure ports
pinMode(att, OUTPUT);
pinMode(cmd, OUTPUT);
pinMode(dat, INPUT);
#if defined(__AVR__)
digitalWrite(dat, HIGH); //enable pull-up
#endif
CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
CLK_SET();
//new error checking. First, read gamepad a few times to see if it's talking
read_gamepad();
read_gamepad();
//see if it talked - see if mode came back.
//If still anything but 41, 73 or 79, then it's not talking
if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){
#ifdef PS2X_DEBUG
Serial.println("Controller mode not matched or no controller found");
Serial.print("Expected 0x41, 0x73 or 0x79, but got ");
Serial.println(PS2data[1], HEX);
#endif
return 1; //return error code 1
}
//try setting mode, increasing delays if need be.
read_delay = 1;
for(int y = 0; y <= 10; y++) {
sendCommandString(enter_config, sizeof(enter_config)); //start config run
//read type
delayMicroseconds(CTRL_BYTE_DELAY);
CMD_SET();
CLK_SET();
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
for (int i = 0; i<9; i++) {
temp[i] = _gamepad_shiftinout(type_read[i]);
}
ATT_SET(); // HI disable joystick
controller_type = temp[3];
sendCommandString(set_mode, sizeof(set_mode));
if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; }
if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; }
sendCommandString(exit_config, sizeof(exit_config));
read_gamepad();
if(pressures){
if(PS2data[1] == 0x79)
break;
if(PS2data[1] == 0x73)
return 3;
}
if(PS2data[1] == 0x73)
break;
if(y == 10){
#ifdef PS2X_DEBUG
Serial.println("Controller not accepting commands");
Serial.print("mode stil set at");
Serial.println(PS2data[1], HEX);
#endif
return 2; //exit function with error
}
read_delay += 1; //add 1ms to read_delay
}
return 0; //no error if here
}
/****************************************************************************************/
void PS2X::sendCommandString(byte string[], byte len) {
#ifdef PS2X_COM_DEBUG
byte temp[len];
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
for (int y=0; y < len; y++)
temp[y] = _gamepad_shiftinout(string[y]);
ATT_SET(); //high disable joystick
delay(read_delay); //wait a few
Serial.println("OUT:IN Configure");
for(int i=0; i<len; i++) {
Serial.print(string[i], HEX);
Serial.print(":");
Serial.print(temp[i], HEX);
Serial.print(" ");
}
Serial.println("");
#else
ATT_CLR(); // low enable joystick
for (int y=0; y < len; y++)
_gamepad_shiftinout(string[y]);
ATT_SET(); //high disable joystick
delay(read_delay); //wait a few
#endif
}
/****************************************************************************************/
byte PS2X::readType() {
/*
byte temp[sizeof(type_read)];
sendCommandString(enter_config, sizeof(enter_config));
delayMicroseconds(CTRL_BYTE_DELAY);
CMD_SET();
CLK_SET();
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
for (int i = 0; i<9; i++) {
temp[i] = _gamepad_shiftinout(type_read[i]);
}
sendCommandString(exit_config, sizeof(exit_config));
if(temp[3] == 0x03)
return 1;
else if(temp[3] == 0x01)
return 2;
return 0;
*/
if(controller_type == 0x03)
return 1;
else if(controller_type == 0x01)
return 2;
else if(controller_type == 0x0C)
return 3; //2.4G Wireless Dual Shock PS2 Game Controller
return 0;
}
/****************************************************************************************/
void PS2X::enableRumble() {
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(enable_rumble, sizeof(enable_rumble));
sendCommandString(exit_config, sizeof(exit_config));
en_Rumble = true;
}
/****************************************************************************************/
bool PS2X::enablePressures() {
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(set_bytes_large, sizeof(set_bytes_large));
sendCommandString(exit_config, sizeof(exit_config));
read_gamepad();
read_gamepad();
if(PS2data[1] != 0x79)
return false;
en_Pressures = true;
return true;
}
/****************************************************************************************/
void PS2X::reconfig_gamepad(){
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(set_mode, sizeof(set_mode));
if (en_Rumble)
sendCommandString(enable_rumble, sizeof(enable_rumble));
if (en_Pressures)
sendCommandString(set_bytes_large, sizeof(set_bytes_large));
sendCommandString(exit_config, sizeof(exit_config));
}
/****************************************************************************************/
#ifdef __AVR__
inline void PS2X::CLK_SET(void) {
register uint8_t old_sreg = SREG;
cli();
*_clk_oreg |= _clk_mask;
SREG = old_sreg;
}
inline void PS2X::CLK_CLR(void) {
register uint8_t old_sreg = SREG;
cli();
*_clk_oreg &= ~_clk_mask;
SREG = old_sreg;
}
inline void PS2X::CMD_SET(void) {
register uint8_t old_sreg = SREG;
cli();
*_cmd_oreg |= _cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
SREG = old_sreg;
}
inline void PS2X::CMD_CLR(void) {
register uint8_t old_sreg = SREG;
cli();
*_cmd_oreg &= ~_cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
SREG = old_sreg;
}
inline void PS2X::ATT_SET(void) {
register uint8_t old_sreg = SREG;
cli();
*_att_oreg |= _att_mask ;
SREG = old_sreg;
}
inline void PS2X::ATT_CLR(void) {
register uint8_t old_sreg = SREG;
cli();
*_att_oreg &= ~_att_mask;
SREG = old_sreg;
}
inline bool PS2X::DAT_CHK(void) {
return (*_dat_ireg & _dat_mask) ? true : false;
}
#else
// On pic32, use the set/clr registers to make them atomic...
inline void PS2X::CLK_SET(void) {
*_clk_lport_set |= _clk_mask;
}
inline void PS2X::CLK_CLR(void) {
*_clk_lport_clr |= _clk_mask;
}
inline void PS2X::CMD_SET(void) {
*_cmd_lport_set |= _cmd_mask;
}
inline void PS2X::CMD_CLR(void) {
*_cmd_lport_clr |= _cmd_mask;
}
inline void PS2X::ATT_SET(void) {
*_att_lport_set |= _att_mask;
}
inline void PS2X::ATT_CLR(void) {
*_att_lport_clr |= _att_mask;
}
inline bool PS2X::DAT_CHK(void) {
return (*_dat_lport & _dat_mask) ? true : false;
}
#endif
@@ -0,0 +1,236 @@
/******************************************************************
* Super amazing PS2 controller Arduino Library v1.8
* details and example sketch:
* http://www.billporter.info/?p=240
*
* Original code by Shutter on Arduino Forums
*
* Revamped, made into lib by and supporting continued development:
* Bill Porter
* www.billporter.info
*
* Contributers:
* Eric Wetzel (thewetzel@gmail.com)
* Kurt Eckhardt
*
* Lib version history
* 0.1 made into library, added analog stick support.
* 0.2 fixed config_gamepad miss-spelling
* added new functions:
* NewButtonState();
* NewButtonState(unsigned int);
* ButtonPressed(unsigned int);
* ButtonReleased(unsigned int);
* removed 'PS' from begining of ever function
* 1.0 found and fixed bug that wasn't configuring controller
* added ability to define pins
* added time checking to reconfigure controller if not polled enough
* Analog sticks and pressures all through 'ps2x.Analog()' function
* added:
* enableRumble();
* enablePressures();
* 1.1
* added some debug stuff for end user. Reports if no controller found
* added auto-increasing sentence delay to see if it helps compatibility.
* 1.2
* found bad math by Shutter for original clock. Was running at 50kHz, not the required 500kHz.
* fixed some of the debug reporting.
* 1.3
* Changed clock back to 50kHz. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody.
* 1.4
* Removed redundant functions.
* Fixed mode check to include two other possible modes the controller could be in.
* Added debug code enabled by compiler directives. See below to enable debug mode.
* Added button definitions for shapes as well as colors.
* 1.41
* Some simple bug fixes
* Added Keywords.txt file
* 1.5
* Added proper Guitar Hero compatibility
* Fixed issue with DEBUG mode, had to send serial at once instead of in bits
* 1.6
* Changed config_gamepad() call to include rumble and pressures options
* This was to fix controllers that will only go into config mode once
* Old methods should still work for backwards compatibility
* 1.7
* Integrated Kurt's fixes for the interrupts messing with servo signals
* Reorganized directory so examples show up in Arduino IDE menu
* 1.8
* Added Arduino 1.0 compatibility.
* 1.9
* Kurt - Added detection and recovery from dropping from analog mode, plus
* integreated Chipkit (pic32mx...) support
*
*
*
*This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
<http://www.gnu.org/licenses/>
*
******************************************************************/
// $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
// to debug ps2 controller, uncomment these two lines to print out debug to uart
//#define PS2X_DEBUG
//#define PS2X_COM_DEBUG
#ifndef PS2X_lib_h
#define PS2X_lib_h
#if ARDUINO > 22
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#include <math.h>
#include <stdio.h>
#include <stdint.h>
#ifdef __AVR__
// AVR
#include <avr/io.h>
#define CTRL_CLK 4
#define CTRL_BYTE_DELAY 3
#else
// Pic32...
#include <pins_arduino.h>
#define CTRL_CLK 5
#define CTRL_CLK_HIGH 5
#define CTRL_BYTE_DELAY 4
#endif
//These are our button constants
#define PSB_SELECT 0x0001
#define PSB_L3 0x0002
#define PSB_R3 0x0004
#define PSB_START 0x0008
#define PSB_PAD_UP 0x0010
#define PSB_PAD_RIGHT 0x0020
#define PSB_PAD_DOWN 0x0040
#define PSB_PAD_LEFT 0x0080
#define PSB_L2 0x0100
#define PSB_R2 0x0200
#define PSB_L1 0x0400
#define PSB_R1 0x0800
#define PSB_GREEN 0x1000
#define PSB_RED 0x2000
#define PSB_BLUE 0x4000
#define PSB_PINK 0x8000
#define PSB_TRIANGLE 0x1000
#define PSB_CIRCLE 0x2000
#define PSB_CROSS 0x4000
#define PSB_SQUARE 0x8000
//Guitar button constants
#define UP_STRUM 0x0010
#define DOWN_STRUM 0x0040
#define STAR_POWER 0x0100
#define GREEN_FRET 0x0200
#define YELLOW_FRET 0x1000
#define RED_FRET 0x2000
#define BLUE_FRET 0x4000
#define ORANGE_FRET 0x8000
#define WHAMMY_BAR 8
//These are stick values
#define PSS_RX 5
#define PSS_RY 6
#define PSS_LX 7
#define PSS_LY 8
//These are analog buttons
#define PSAB_PAD_RIGHT 9
#define PSAB_PAD_UP 11
#define PSAB_PAD_DOWN 12
#define PSAB_PAD_LEFT 10
#define PSAB_L2 19
#define PSAB_R2 20
#define PSAB_L1 17
#define PSAB_R1 18
#define PSAB_GREEN 13
#define PSAB_RED 14
#define PSAB_BLUE 15
#define PSAB_PINK 16
#define PSAB_TRIANGLE 13
#define PSAB_CIRCLE 14
#define PSAB_CROSS 15
#define PSAB_SQUARE 16
#define SET(x,y) (x|=(1<<y))
#define CLR(x,y) (x&=(~(1<<y)))
#define CHK(x,y) (x & (1<<y))
#define TOG(x,y) (x^=(1<<y))
class PS2X {
public:
boolean Button(uint16_t); //will be TRUE if button is being pressed
unsigned int ButtonDataByte();
boolean NewButtonState();
boolean NewButtonState(unsigned int); //will be TRUE if button was JUST pressed OR released
boolean ButtonPressed(unsigned int); //will be TRUE if button was JUST pressed
boolean ButtonReleased(unsigned int); //will be TRUE if button was JUST released
void read_gamepad();
boolean read_gamepad(boolean, byte);
byte readType();
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
void enableRumble();
bool enablePressures();
byte Analog(byte);
void reconfig_gamepad();
private:
inline void CLK_SET(void);
inline void CLK_CLR(void);
inline void CMD_SET(void);
inline void CMD_CLR(void);
inline void ATT_SET(void);
inline void ATT_CLR(void);
inline bool DAT_CHK(void);
unsigned char _gamepad_shiftinout (char);
unsigned char PS2data[21];
void sendCommandString(byte*, byte);
unsigned char i;
unsigned int last_buttons;
unsigned int buttons;
#ifdef __AVR__
uint8_t maskToBitNum(uint8_t);
uint8_t _clk_mask;
volatile uint8_t *_clk_oreg;
uint8_t _cmd_mask;
volatile uint8_t *_cmd_oreg;
uint8_t _att_mask;
volatile uint8_t *_att_oreg;
uint8_t _dat_mask;
volatile uint8_t *_dat_ireg;
#else
uint8_t maskToBitNum(uint8_t);
uint16_t _clk_mask;
volatile uint32_t *_clk_lport_set;
volatile uint32_t *_clk_lport_clr;
uint16_t _cmd_mask;
volatile uint32_t *_cmd_lport_set;
volatile uint32_t *_cmd_lport_clr;
uint16_t _att_mask;
volatile uint32_t *_att_lport_set;
volatile uint32_t *_att_lport_clr;
uint16_t _dat_mask;
volatile uint32_t *_dat_lport;
#endif
unsigned long last_read;
byte read_delay;
byte controller_type;
boolean en_Rumble;
boolean en_Pressures;
};
#endif
@@ -0,0 +1,150 @@
#include <PS2X_lib.h>
PS2X ps2x; // create PS2 Controller Class
int error = 0;
byte type = 0;
const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 5; // response delay of the mouse, in ms
int threshold = range/4; // resting threshold
int center = range/2; // resting position value
boolean mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state
void setup(){
Serial.begin(57600);
error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
// take control of the mouse:
Mouse.begin();
Keyboard.begin();
}
void loop()
{
if(error == 1) //skip loop if no controller found
return;
ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
// read the switch:
int switchState = ps2x.ButtonPressed(PSB_RED);
// if it's changed and it's high, toggle the mouse state:
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;
// read and scale the two axes:
int xReading = readAxis(PSS_LX);
int yReading = readAxis(PSS_LY);
// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}
// read the mouse button and click or not click:
// if the mouse button is pressed:
if (ps2x.ButtonPressed(PSB_BLUE)) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
if (ps2x.Button(PSB_PAD_UP)) {
Keyboard.press(KEY_UP_ARROW);
} else {
Keyboard.release(KEY_UP_ARROW);
}
if (ps2x.Button(PSB_PAD_DOWN)) {
Keyboard.press(KEY_DOWN_ARROW);
} else {
Keyboard.release(KEY_DOWN_ARROW);
}
if (ps2x.Button(PSB_PAD_RIGHT)) {
Keyboard.press(KEY_RIGHT_ARROW);
} else {
Keyboard.release(KEY_RIGHT_ARROW);
}
if (ps2x.Button(PSB_PAD_LEFT)) {
Keyboard.press(KEY_LEFT_ARROW);
} else {
Keyboard.release(KEY_LEFT_ARROW);
}
delay(5);
}
/*
reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
int readAxis(int thisAxis) {
// read the analog input:
int reading = ps2x.Analog(thisAxis);
// map the reading from the analog input range to the output range:
reading = map(reading, 0, 255, 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
int distance = reading - center;
if (abs(distance) < threshold) {
distance = 0;
}
// return the distance for this axis:
return distance;
}
@@ -0,0 +1,189 @@
#include <PS2X_lib.h> //for v1.6
/******************************************************************
* set pins connected to PS2 controller:
* - 1e column: original
* - 2e colmun: Stef?
* replace pin numbers by the ones you use
******************************************************************/
#define PS2_DAT 13 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17
/******************************************************************
* select modes of PS2 controller:
* - pressures = analog reading of push-butttons
* - rumble = motor rumbling
* uncomment 1 of the lines for each mode selection
******************************************************************/
//#define pressures true
#define pressures false
//#define rumble true
#define rumble false
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup(){
Serial.begin(57600);
delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
// Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type) {
case 0:
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
}
void loop() {
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
You should call this at least once a second
*/
if(error == 1) //skip loop if no controller found
return;
if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller
if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");
if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");
if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_TRIANGLE))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
}
delay(50);
}
@@ -0,0 +1,78 @@
#######################################
# Syntax Coloring Map PS2X
#######################################
#######################################
# Datatypes (KEYWORD1)
#######################################
PS2X KEYWORD1
#######################################
# Methods and Functions (KEYWORD2)
#######################################
Button KEYWORD2
ButtonDataByte KEYWORD2
NewButtonState KEYWORD2
ButtonPressed KEYWORD2
ButtonReleased KEYWORD2
read_gamepad KEYWORD2
config_gamepad KEYWORD2
enableRumble KEYWORD2
enablePressures KEYWORD2
Analog KEYWORD2
#######################################
# Constants (LITERAL1)
#######################################
PSB_SELECT LITERAL1
PSB_L3 LITERAL1
PSB_R3 LITERAL1
PSB_START LITERAL1
PSB_PAD_UP LITERAL1
PSB_PAD_RIGHT LITERAL1
PSB_PAD_DOWN LITERAL1
PSB_PAD_LEFT LITERAL1
PSB_L2 LITERAL1
PSB_R2 LITERAL1
PSB_L1 LITERAL1
PSB_R1 LITERAL1
PSB_GREEN LITERAL1
PSB_RED LITERAL1
PSB_BLUE LITERAL1
PSB_PINK LITERAL1
PSB_TRIANGLE LITERAL1
PSB_CIRCLE LITERAL1
PSB_CROSS LITERAL1
PSB_SQUARE LITERAL1
PSS_RX LITERAL1
PSS_RY LITERAL1
PSS_LX LITERAL1
PSS_LY LITERAL1
PSAB_PAD_RIGHT LITERAL1
PSAB_PAD_UP LITERAL1
PSAB_PAD_DOWN LITERAL1
PSAB_PAD_LEFT LITERAL1
PSAB_L2 LITERAL1
PSAB_R2 LITERAL1
PSAB_L1 LITERAL1
PSAB_R1 LITERAL1
PSAB_GREEN LITERAL1
PSAB_RED LITERAL1
PSAB_BLUE LITERAL1
PSAB_PINK LITERAL1
PSAB_TRIANGLE LITERAL1
PSAB_CIRCLE LITERAL1
PSAB_CROSS LITERAL1
PSAB_SQUARE LITERAL1
GREEN_FRET LITERAL1
RED_FRET LITERAL1
YELLOW_FRET LITERAL1
BLUE_FRET LITERAL1
ORANGE_FRET LITERAL1
STAR_POWER LITERAL1
UP_STRUM LITERAL1
DOWN_STRUM LITERAL1
WHAMMY_BAR LITERAL1
@@ -0,0 +1,29 @@
/*
Controlling a servo position using a potentiometer (variable resistor)
by Michal Rinott <http://people.interaction-ivrea.it/m.rinott>
modified on 8 Nov 2013
by Scott Fitzgerald
http://arduino.cc/en/Tutorial/Knob
*/
#include <Servo.h>
Servo myservo; // create servo object to control a servo
int potpin = 0; // analog pin used to connect the potentiometer
int val; // variable to read the value from the analog pin
void setup()
{
myservo.attach(9); // attaches the servo on pin 9 to the servo object
}
void loop()
{
val = analogRead(potpin); // reads the value of the potentiometer (value between 0 and 1023)
val = map(val, 0, 1023, 0, 180); // scale it to use it with the servo (value between 0 and 180)
myservo.write(val); // sets the servo position according to the scaled value
delay(15); // waits for the servo to get there
}
@@ -0,0 +1,35 @@
/* Sweep
by BARRAGAN <http://barraganstudio.com>
This example code is in the public domain.
modified 8 Nov 2013
by Scott Fitzgerald
http://arduino.cc/en/Tutorial/Sweep
*/
#include <Servo.h>
Servo myservo; // create servo object to control a servo
// twelve servo objects can be created on most boards
int pos = 0; // variable to store the servo position
void setup()
{
myservo.attach(9); // attaches the servo on pin 9 to the servo object
}
void loop()
{
for(pos = 0; pos <= 180; pos += 1) // goes from 0 degrees to 180 degrees
{ // in steps of 1 degree
myservo.write(pos); // tell servo to go to position in variable 'pos'
delay(15); // waits 15ms for the servo to reach the position
}
for(pos = 180; pos>=0; pos-=1) // goes from 180 degrees to 0 degrees
{
myservo.write(pos); // tell servo to go to position in variable 'pos'
delay(15); // waits 15ms for the servo to reach the position
}
}
@@ -0,0 +1,24 @@
#######################################
# Syntax Coloring Map Servo
#######################################
#######################################
# Datatypes (KEYWORD1)
#######################################
Servo KEYWORD1
#######################################
# Methods and Functions (KEYWORD2)
#######################################
attach KEYWORD2
detach KEYWORD2
write KEYWORD2
read KEYWORD2
attached KEYWORD2
writeMicroseconds KEYWORD2
readMicroseconds KEYWORD2
#######################################
# Constants (LITERAL1)
#######################################
@@ -0,0 +1,24 @@
#######################################
# Syntax Coloring Map Servo
#######################################
#######################################
# Datatypes (KEYWORD1)
#######################################
Servo KEYWORD1
#######################################
# Methods and Functions (KEYWORD2)
#######################################
attach KEYWORD2
detach KEYWORD2
write KEYWORD2
read KEYWORD2
attached KEYWORD2
writeMicroseconds KEYWORD2
readMicroseconds KEYWORD2
#######################################
# Constants (LITERAL1)
#######################################
@@ -0,0 +1,8 @@
name=Servo
version=1.0
author=Michael Margolis, Arduino
maintainer=Arduino <info@arduino.cc>
sentence=Controls a lot of Servos.
paragraph=This library can control a great number of servos.<br />It makes careful use of timers: the library can control 12 servos using only 1 timer.<br />On the Arduino Due you can control up to 60 servos.<br />
url=http://arduino.cc/en/Reference/Servo
architectures=avr,sam
@@ -0,0 +1,8 @@
name=Servo
version=1.0
author=Michael Margolis, Arduino
maintainer=Arduino <info@arduino.cc>
sentence=Controls a lot of Servos.
paragraph=This library can control a great number of servos.<br />It makes careful use of timers: the library can control 12 servos using only 1 timer.<br />On the Arduino Due you can control up to 60 servos.<br />
url=http://arduino.cc/en/Reference/Servo
architectures=avr,sam
@@ -0,0 +1,110 @@
/*
Servo.h - Interrupt driven Servo library for Arduino using 16 bit timers- Version 2
Copyright (c) 2009 Michael Margolis. All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
A servo is activated by creating an instance of the Servo class passing
the desired pin to the attach() method.
The servos are pulsed in the background using the value most recently
written using the write() method.
Note that analogWrite of PWM on pins associated with the timer are
disabled when the first servo is attached.
Timers are seized as needed in groups of 12 servos - 24 servos use two
timers, 48 servos will use four.
The sequence used to sieze timers is defined in timers.h
The methods are:
Servo - Class for manipulating servo motors connected to Arduino pins.
attach(pin ) - Attaches a servo motor to an i/o pin.
attach(pin, min, max ) - Attaches to a pin setting min and max values in microseconds
default min is 544, max is 2400
write() - Sets the servo angle in degrees. (invalid angle that is valid as pulse in microseconds is treated as microseconds)
writeMicroseconds() - Sets the servo pulse width in microseconds
read() - Gets the last written servo pulse width as an angle between 0 and 180.
readMicroseconds() - Gets the last written servo pulse width in microseconds. (was read_us() in first release)
attached() - Returns true if there is a servo attached.
detach() - Stops an attached servos from pulsing its i/o pin.
*/
#ifndef Servo_h
#define Servo_h
#include <inttypes.h>
/*
* Defines for 16 bit timers used with Servo library
*
* If _useTimerX is defined then TimerX is a 16 bit timer on the current board
* timer16_Sequence_t enumerates the sequence that the timers should be allocated
* _Nbr_16timers indicates how many 16 bit timers are available.
*/
// Architecture specific include
#if defined(ARDUINO_ARCH_AVR)
#include "avr/ServoTimers.h"
#elif defined(ARDUINO_ARCH_SAM)
#include "sam/ServoTimers.h"
#else
#error "This library only supports boards with an AVR or SAM processor."
#endif
#define Servo_VERSION 2 // software version of this library
#define MIN_PULSE_WIDTH 544 // the shortest pulse sent to a servo
#define MAX_PULSE_WIDTH 2400 // the longest pulse sent to a servo
#define DEFAULT_PULSE_WIDTH 1500 // default pulse width when servo is attached
#define REFRESH_INTERVAL 20000 // minumim time to refresh servos in microseconds
#define SERVOS_PER_TIMER 12 // the maximum number of servos controlled by one timer
#define MAX_SERVOS (_Nbr_16timers * SERVOS_PER_TIMER)
#define INVALID_SERVO 255 // flag indicating an invalid servo index
typedef struct {
uint8_t nbr :6 ; // a pin number from 0 to 63
uint8_t isActive :1 ; // true if this channel is enabled, pin not pulsed if false
} ServoPin_t ;
typedef struct {
ServoPin_t Pin;
volatile unsigned int ticks;
} servo_t;
class Servo
{
public:
Servo();
uint8_t attach(int pin); // attach the given pin to the next free channel, sets pinMode, returns channel number or 0 if failure
uint8_t attach(int pin, int min, int max); // as above but also sets min and max values for writes.
void detach();
void write(int value); // if value is < 200 its treated as an angle, otherwise as pulse width in microseconds
void writeMicroseconds(int value); // Write pulse width in microseconds
int read(); // returns current pulse width as an angle between 0 and 180 degrees
int readMicroseconds(); // returns current pulse width in microseconds for this servo (was read_us() in first release)
bool attached(); // return true if this servo is attached, otherwise false
private:
uint8_t servoIndex; // index into the channel data for this servo
int8_t min; // minimum is this value times 4 added to MIN_PULSE_WIDTH
int8_t max; // maximum is this value times 4 added to MAX_PULSE_WIDTH
};
#endif
@@ -0,0 +1,317 @@
/*
Servo.cpp - Interrupt driven Servo library for Arduino using 16 bit timers- Version 2
Copyright (c) 2009 Michael Margolis. All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if defined(ARDUINO_ARCH_AVR)
#include <avr/interrupt.h>
#include <Arduino.h>
#include "Servo.h"
#define usToTicks(_us) (( clockCyclesPerMicrosecond()* _us) / 8) // converts microseconds to tick (assumes prescale of 8) // 12 Aug 2009
#define ticksToUs(_ticks) (( (unsigned)_ticks * 8)/ clockCyclesPerMicrosecond() ) // converts from ticks back to microseconds
#define TRIM_DURATION 2 // compensation ticks to trim adjust for digitalWrite delays // 12 August 2009
//#define NBR_TIMERS (MAX_SERVOS / SERVOS_PER_TIMER)
static servo_t servos[MAX_SERVOS]; // static array of servo structures
static volatile int8_t Channel[_Nbr_16timers ]; // counter for the servo being pulsed for each timer (or -1 if refresh interval)
uint8_t ServoCount = 0; // the total number of attached servos
// convenience macros
#define SERVO_INDEX_TO_TIMER(_servo_nbr) ((timer16_Sequence_t)(_servo_nbr / SERVOS_PER_TIMER)) // returns the timer controlling this servo
#define SERVO_INDEX_TO_CHANNEL(_servo_nbr) (_servo_nbr % SERVOS_PER_TIMER) // returns the index of the servo on this timer
#define SERVO_INDEX(_timer,_channel) ((_timer*SERVOS_PER_TIMER) + _channel) // macro to access servo index by timer and channel
#define SERVO(_timer,_channel) (servos[SERVO_INDEX(_timer,_channel)]) // macro to access servo class by timer and channel
#define SERVO_MIN() (MIN_PULSE_WIDTH - this->min * 4) // minimum value in uS for this servo
#define SERVO_MAX() (MAX_PULSE_WIDTH - this->max * 4) // maximum value in uS for this servo
/************ static functions common to all instances ***********************/
static inline void handle_interrupts(timer16_Sequence_t timer, volatile uint16_t *TCNTn, volatile uint16_t* OCRnA)
{
if( Channel[timer] < 0 )
*TCNTn = 0; // channel set to -1 indicated that refresh interval completed so reset the timer
else{
if( SERVO_INDEX(timer,Channel[timer]) < ServoCount && SERVO(timer,Channel[timer]).Pin.isActive == true )
digitalWrite( SERVO(timer,Channel[timer]).Pin.nbr,LOW); // pulse this channel low if activated
}
Channel[timer]++; // increment to the next channel
if( SERVO_INDEX(timer,Channel[timer]) < ServoCount && Channel[timer] < SERVOS_PER_TIMER) {
*OCRnA = *TCNTn + SERVO(timer,Channel[timer]).ticks;
if(SERVO(timer,Channel[timer]).Pin.isActive == true) // check if activated
digitalWrite( SERVO(timer,Channel[timer]).Pin.nbr,HIGH); // its an active channel so pulse it high
}
else {
// finished all channels so wait for the refresh period to expire before starting over
if( ((unsigned)*TCNTn) + 4 < usToTicks(REFRESH_INTERVAL) ) // allow a few ticks to ensure the next OCR1A not missed
*OCRnA = (unsigned int)usToTicks(REFRESH_INTERVAL);
else
*OCRnA = *TCNTn + 4; // at least REFRESH_INTERVAL has elapsed
Channel[timer] = -1; // this will get incremented at the end of the refresh period to start again at the first channel
}
}
#ifndef WIRING // Wiring pre-defines signal handlers so don't define any if compiling for the Wiring platform
// Interrupt handlers for Arduino
#if defined(_useTimer1)
SIGNAL (TIMER1_COMPA_vect)
{
handle_interrupts(_timer1, &TCNT1, &OCR1A);
}
#endif
#if defined(_useTimer3)
SIGNAL (TIMER3_COMPA_vect)
{
handle_interrupts(_timer3, &TCNT3, &OCR3A);
}
#endif
#if defined(_useTimer4)
SIGNAL (TIMER4_COMPA_vect)
{
handle_interrupts(_timer4, &TCNT4, &OCR4A);
}
#endif
#if defined(_useTimer5)
SIGNAL (TIMER5_COMPA_vect)
{
handle_interrupts(_timer5, &TCNT5, &OCR5A);
}
#endif
#elif defined WIRING
// Interrupt handlers for Wiring
#if defined(_useTimer1)
void Timer1Service()
{
handle_interrupts(_timer1, &TCNT1, &OCR1A);
}
#endif
#if defined(_useTimer3)
void Timer3Service()
{
handle_interrupts(_timer3, &TCNT3, &OCR3A);
}
#endif
#endif
static void initISR(timer16_Sequence_t timer)
{
#if defined (_useTimer1)
if(timer == _timer1) {
TCCR1A = 0; // normal counting mode
TCCR1B = _BV(CS11); // set prescaler of 8
TCNT1 = 0; // clear the timer count
#if defined(__AVR_ATmega8__)|| defined(__AVR_ATmega128__)
TIFR |= _BV(OCF1A); // clear any pending interrupts;
TIMSK |= _BV(OCIE1A) ; // enable the output compare interrupt
#else
// here if not ATmega8 or ATmega128
TIFR1 |= _BV(OCF1A); // clear any pending interrupts;
TIMSK1 |= _BV(OCIE1A) ; // enable the output compare interrupt
#endif
#if defined(WIRING)
timerAttach(TIMER1OUTCOMPAREA_INT, Timer1Service);
#endif
}
#endif
#if defined (_useTimer3)
if(timer == _timer3) {
TCCR3A = 0; // normal counting mode
TCCR3B = _BV(CS31); // set prescaler of 8
TCNT3 = 0; // clear the timer count
#if defined(__AVR_ATmega128__)
TIFR |= _BV(OCF3A); // clear any pending interrupts;
ETIMSK |= _BV(OCIE3A); // enable the output compare interrupt
#else
TIFR3 = _BV(OCF3A); // clear any pending interrupts;
TIMSK3 = _BV(OCIE3A) ; // enable the output compare interrupt
#endif
#if defined(WIRING)
timerAttach(TIMER3OUTCOMPAREA_INT, Timer3Service); // for Wiring platform only
#endif
}
#endif
#if defined (_useTimer4)
if(timer == _timer4) {
TCCR4A = 0; // normal counting mode
TCCR4B = _BV(CS41); // set prescaler of 8
TCNT4 = 0; // clear the timer count
TIFR4 = _BV(OCF4A); // clear any pending interrupts;
TIMSK4 = _BV(OCIE4A) ; // enable the output compare interrupt
}
#endif
#if defined (_useTimer5)
if(timer == _timer5) {
TCCR5A = 0; // normal counting mode
TCCR5B = _BV(CS51); // set prescaler of 8
TCNT5 = 0; // clear the timer count
TIFR5 = _BV(OCF5A); // clear any pending interrupts;
TIMSK5 = _BV(OCIE5A) ; // enable the output compare interrupt
}
#endif
}
static void finISR(timer16_Sequence_t timer)
{
//disable use of the given timer
#if defined WIRING // Wiring
if(timer == _timer1) {
#if defined(__AVR_ATmega1281__)||defined(__AVR_ATmega2561__)
TIMSK1 &= ~_BV(OCIE1A) ; // disable timer 1 output compare interrupt
#else
TIMSK &= ~_BV(OCIE1A) ; // disable timer 1 output compare interrupt
#endif
timerDetach(TIMER1OUTCOMPAREA_INT);
}
else if(timer == _timer3) {
#if defined(__AVR_ATmega1281__)||defined(__AVR_ATmega2561__)
TIMSK3 &= ~_BV(OCIE3A); // disable the timer3 output compare A interrupt
#else
ETIMSK &= ~_BV(OCIE3A); // disable the timer3 output compare A interrupt
#endif
timerDetach(TIMER3OUTCOMPAREA_INT);
}
#else
//For arduino - in future: call here to a currently undefined function to reset the timer
#endif
}
static boolean isTimerActive(timer16_Sequence_t timer)
{
// returns true if any servo is active on this timer
for(uint8_t channel=0; channel < SERVOS_PER_TIMER; channel++) {
if(SERVO(timer,channel).Pin.isActive == true)
return true;
}
return false;
}
/****************** end of static functions ******************************/
Servo::Servo()
{
if( ServoCount < MAX_SERVOS) {
this->servoIndex = ServoCount++; // assign a servo index to this instance
servos[this->servoIndex].ticks = usToTicks(DEFAULT_PULSE_WIDTH); // store default values - 12 Aug 2009
}
else
this->servoIndex = INVALID_SERVO ; // too many servos
}
uint8_t Servo::attach(int pin)
{
return this->attach(pin, MIN_PULSE_WIDTH, MAX_PULSE_WIDTH);
}
uint8_t Servo::attach(int pin, int min, int max)
{
if(this->servoIndex < MAX_SERVOS ) {
pinMode( pin, OUTPUT) ; // set servo pin to output
servos[this->servoIndex].Pin.nbr = pin;
// todo min/max check: abs(min - MIN_PULSE_WIDTH) /4 < 128
this->min = (MIN_PULSE_WIDTH - min)/4; //resolution of min/max is 4 uS
this->max = (MAX_PULSE_WIDTH - max)/4;
// initialize the timer if it has not already been initialized
timer16_Sequence_t timer = SERVO_INDEX_TO_TIMER(servoIndex);
if(isTimerActive(timer) == false)
initISR(timer);
servos[this->servoIndex].Pin.isActive = true; // this must be set after the check for isTimerActive
}
return this->servoIndex ;
}
void Servo::detach()
{
servos[this->servoIndex].Pin.isActive = false;
timer16_Sequence_t timer = SERVO_INDEX_TO_TIMER(servoIndex);
if(isTimerActive(timer) == false) {
finISR(timer);
}
}
void Servo::write(int value)
{
if(value < MIN_PULSE_WIDTH)
{ // treat values less than 544 as angles in degrees (valid values in microseconds are handled as microseconds)
if(value < 0) value = 0;
if(value > 180) value = 180;
value = map(value, 0, 180, SERVO_MIN(), SERVO_MAX());
}
this->writeMicroseconds(value);
}
void Servo::writeMicroseconds(int value)
{
// calculate and store the values for the given channel
byte channel = this->servoIndex;
if( (channel < MAX_SERVOS) ) // ensure channel is valid
{
if( value < SERVO_MIN() ) // ensure pulse width is valid
value = SERVO_MIN();
else if( value > SERVO_MAX() )
value = SERVO_MAX();
value = value - TRIM_DURATION;
value = usToTicks(value); // convert to ticks after compensating for interrupt overhead - 12 Aug 2009
uint8_t oldSREG = SREG;
cli();
servos[channel].ticks = value;
SREG = oldSREG;
}
}
int Servo::read() // return the value as degrees
{
return map( this->readMicroseconds()+1, SERVO_MIN(), SERVO_MAX(), 0, 180);
}
int Servo::readMicroseconds()
{
unsigned int pulsewidth;
if( this->servoIndex != INVALID_SERVO )
pulsewidth = ticksToUs(servos[this->servoIndex].ticks) + TRIM_DURATION ; // 12 aug 2009
else
pulsewidth = 0;
return pulsewidth;
}
bool Servo::attached()
{
return servos[this->servoIndex].Pin.isActive ;
}
#endif // ARDUINO_ARCH_AVR
@@ -0,0 +1,59 @@
/*
Servo.h - Interrupt driven Servo library for Arduino using 16 bit timers- Version 2
Copyright (c) 2009 Michael Margolis. All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Defines for 16 bit timers used with Servo library
*
* If _useTimerX is defined then TimerX is a 16 bit timer on the current board
* timer16_Sequence_t enumerates the sequence that the timers should be allocated
* _Nbr_16timers indicates how many 16 bit timers are available.
*/
/**
* AVR Only definitions
* --------------------
*/
// Say which 16 bit timers can be used and in what order
#if defined(__AVR_ATmega1280__) || defined(__AVR_ATmega2560__)
#define _useTimer5
#define _useTimer1
#define _useTimer3
#define _useTimer4
typedef enum { _timer5, _timer1, _timer3, _timer4, _Nbr_16timers } timer16_Sequence_t;
#elif defined(__AVR_ATmega32U4__)
#define _useTimer1
typedef enum { _timer1, _Nbr_16timers } timer16_Sequence_t;
#elif defined(__AVR_AT90USB646__) || defined(__AVR_AT90USB1286__)
#define _useTimer3
#define _useTimer1
typedef enum { _timer3, _timer1, _Nbr_16timers } timer16_Sequence_t;
#elif defined(__AVR_ATmega128__) ||defined(__AVR_ATmega1281__)||defined(__AVR_ATmega2561__)
#define _useTimer3
#define _useTimer1
typedef enum { _timer3, _timer1, _Nbr_16timers } timer16_Sequence_t;
#else // everything else
#define _useTimer1
typedef enum { _timer1, _Nbr_16timers } timer16_Sequence_t;
#endif
@@ -0,0 +1,283 @@
/*
Copyright (c) 2013 Arduino LLC. All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if defined(ARDUINO_ARCH_SAM)
#include <Arduino.h>
#include <Servo.h>
#define usToTicks(_us) (( clockCyclesPerMicrosecond() * _us) / 32) // converts microseconds to tick
#define ticksToUs(_ticks) (( (unsigned)_ticks * 32)/ clockCyclesPerMicrosecond() ) // converts from ticks back to microseconds
#define TRIM_DURATION 2 // compensation ticks to trim adjust for digitalWrite delays
static servo_t servos[MAX_SERVOS]; // static array of servo structures
uint8_t ServoCount = 0; // the total number of attached servos
static volatile int8_t Channel[_Nbr_16timers ]; // counter for the servo being pulsed for each timer (or -1 if refresh interval)
// convenience macros
#define SERVO_INDEX_TO_TIMER(_servo_nbr) ((timer16_Sequence_t)(_servo_nbr / SERVOS_PER_TIMER)) // returns the timer controlling this servo
#define SERVO_INDEX_TO_CHANNEL(_servo_nbr) (_servo_nbr % SERVOS_PER_TIMER) // returns the index of the servo on this timer
#define SERVO_INDEX(_timer,_channel) ((_timer*SERVOS_PER_TIMER) + _channel) // macro to access servo index by timer and channel
#define SERVO(_timer,_channel) (servos[SERVO_INDEX(_timer,_channel)]) // macro to access servo class by timer and channel
#define SERVO_MIN() (MIN_PULSE_WIDTH - this->min * 4) // minimum value in uS for this servo
#define SERVO_MAX() (MAX_PULSE_WIDTH - this->max * 4) // maximum value in uS for this servo
/************ static functions common to all instances ***********************/
//------------------------------------------------------------------------------
/// Interrupt handler for the TC0 channel 1.
//------------------------------------------------------------------------------
void Servo_Handler(timer16_Sequence_t timer, Tc *pTc, uint8_t channel);
#if defined (_useTimer1)
void HANDLER_FOR_TIMER1(void) {
Servo_Handler(_timer1, TC_FOR_TIMER1, CHANNEL_FOR_TIMER1);
}
#endif
#if defined (_useTimer2)
void HANDLER_FOR_TIMER2(void) {
Servo_Handler(_timer2, TC_FOR_TIMER2, CHANNEL_FOR_TIMER2);
}
#endif
#if defined (_useTimer3)
void HANDLER_FOR_TIMER3(void) {
Servo_Handler(_timer3, TC_FOR_TIMER3, CHANNEL_FOR_TIMER3);
}
#endif
#if defined (_useTimer4)
void HANDLER_FOR_TIMER4(void) {
Servo_Handler(_timer4, TC_FOR_TIMER4, CHANNEL_FOR_TIMER4);
}
#endif
#if defined (_useTimer5)
void HANDLER_FOR_TIMER5(void) {
Servo_Handler(_timer5, TC_FOR_TIMER5, CHANNEL_FOR_TIMER5);
}
#endif
void Servo_Handler(timer16_Sequence_t timer, Tc *tc, uint8_t channel)
{
// clear interrupt
tc->TC_CHANNEL[channel].TC_SR;
if (Channel[timer] < 0) {
tc->TC_CHANNEL[channel].TC_CCR |= TC_CCR_SWTRG; // channel set to -1 indicated that refresh interval completed so reset the timer
} else {
if (SERVO_INDEX(timer,Channel[timer]) < ServoCount && SERVO(timer,Channel[timer]).Pin.isActive == true) {
digitalWrite(SERVO(timer,Channel[timer]).Pin.nbr, LOW); // pulse this channel low if activated
}
}
Channel[timer]++; // increment to the next channel
if( SERVO_INDEX(timer,Channel[timer]) < ServoCount && Channel[timer] < SERVOS_PER_TIMER) {
tc->TC_CHANNEL[channel].TC_RA = tc->TC_CHANNEL[channel].TC_CV + SERVO(timer,Channel[timer]).ticks;
if(SERVO(timer,Channel[timer]).Pin.isActive == true) { // check if activated
digitalWrite( SERVO(timer,Channel[timer]).Pin.nbr,HIGH); // its an active channel so pulse it high
}
}
else {
// finished all channels so wait for the refresh period to expire before starting over
if( (tc->TC_CHANNEL[channel].TC_CV) + 4 < usToTicks(REFRESH_INTERVAL) ) { // allow a few ticks to ensure the next OCR1A not missed
tc->TC_CHANNEL[channel].TC_RA = (unsigned int)usToTicks(REFRESH_INTERVAL);
}
else {
tc->TC_CHANNEL[channel].TC_RA = tc->TC_CHANNEL[channel].TC_CV + 4; // at least REFRESH_INTERVAL has elapsed
}
Channel[timer] = -1; // this will get incremented at the end of the refresh period to start again at the first channel
}
}
static void _initISR(Tc *tc, uint32_t channel, uint32_t id, IRQn_Type irqn)
{
pmc_enable_periph_clk(id);
TC_Configure(tc, channel,
TC_CMR_TCCLKS_TIMER_CLOCK3 | // MCK/32
TC_CMR_WAVE | // Waveform mode
TC_CMR_WAVSEL_UP_RC ); // Counter running up and reset when equals to RC
/* 84MHz, MCK/32, for 1.5ms: 3937 */
TC_SetRA(tc, channel, 2625); // 1ms
/* Configure and enable interrupt */
NVIC_EnableIRQ(irqn);
// TC_IER_CPAS: RA Compare
tc->TC_CHANNEL[channel].TC_IER = TC_IER_CPAS;
// Enables the timer clock and performs a software reset to start the counting
TC_Start(tc, channel);
}
static void initISR(timer16_Sequence_t timer)
{
#if defined (_useTimer1)
if (timer == _timer1)
_initISR(TC_FOR_TIMER1, CHANNEL_FOR_TIMER1, ID_TC_FOR_TIMER1, IRQn_FOR_TIMER1);
#endif
#if defined (_useTimer2)
if (timer == _timer2)
_initISR(TC_FOR_TIMER2, CHANNEL_FOR_TIMER2, ID_TC_FOR_TIMER2, IRQn_FOR_TIMER2);
#endif
#if defined (_useTimer3)
if (timer == _timer3)
_initISR(TC_FOR_TIMER3, CHANNEL_FOR_TIMER3, ID_TC_FOR_TIMER3, IRQn_FOR_TIMER3);
#endif
#if defined (_useTimer4)
if (timer == _timer4)
_initISR(TC_FOR_TIMER4, CHANNEL_FOR_TIMER4, ID_TC_FOR_TIMER4, IRQn_FOR_TIMER4);
#endif
#if defined (_useTimer5)
if (timer == _timer5)
_initISR(TC_FOR_TIMER5, CHANNEL_FOR_TIMER5, ID_TC_FOR_TIMER5, IRQn_FOR_TIMER5);
#endif
}
static void finISR(timer16_Sequence_t timer)
{
#if defined (_useTimer1)
TC_Stop(TC_FOR_TIMER1, CHANNEL_FOR_TIMER1);
#endif
#if defined (_useTimer2)
TC_Stop(TC_FOR_TIMER2, CHANNEL_FOR_TIMER2);
#endif
#if defined (_useTimer3)
TC_Stop(TC_FOR_TIMER3, CHANNEL_FOR_TIMER3);
#endif
#if defined (_useTimer4)
TC_Stop(TC_FOR_TIMER4, CHANNEL_FOR_TIMER4);
#endif
#if defined (_useTimer5)
TC_Stop(TC_FOR_TIMER5, CHANNEL_FOR_TIMER5);
#endif
}
static boolean isTimerActive(timer16_Sequence_t timer)
{
// returns true if any servo is active on this timer
for(uint8_t channel=0; channel < SERVOS_PER_TIMER; channel++) {
if(SERVO(timer,channel).Pin.isActive == true)
return true;
}
return false;
}
/****************** end of static functions ******************************/
Servo::Servo()
{
if (ServoCount < MAX_SERVOS) {
this->servoIndex = ServoCount++; // assign a servo index to this instance
servos[this->servoIndex].ticks = usToTicks(DEFAULT_PULSE_WIDTH); // store default values
} else {
this->servoIndex = INVALID_SERVO; // too many servos
}
}
uint8_t Servo::attach(int pin)
{
return this->attach(pin, MIN_PULSE_WIDTH, MAX_PULSE_WIDTH);
}
uint8_t Servo::attach(int pin, int min, int max)
{
timer16_Sequence_t timer;
if (this->servoIndex < MAX_SERVOS) {
pinMode(pin, OUTPUT); // set servo pin to output
servos[this->servoIndex].Pin.nbr = pin;
// todo min/max check: abs(min - MIN_PULSE_WIDTH) /4 < 128
this->min = (MIN_PULSE_WIDTH - min)/4; //resolution of min/max is 4 uS
this->max = (MAX_PULSE_WIDTH - max)/4;
// initialize the timer if it has not already been initialized
timer = SERVO_INDEX_TO_TIMER(servoIndex);
if (isTimerActive(timer) == false) {
initISR(timer);
}
servos[this->servoIndex].Pin.isActive = true; // this must be set after the check for isTimerActive
}
return this->servoIndex;
}
void Servo::detach()
{
timer16_Sequence_t timer;
servos[this->servoIndex].Pin.isActive = false;
timer = SERVO_INDEX_TO_TIMER(servoIndex);
if(isTimerActive(timer) == false) {
finISR(timer);
}
}
void Servo::write(int value)
{
// treat values less than 544 as angles in degrees (valid values in microseconds are handled as microseconds)
if (value < MIN_PULSE_WIDTH)
{
if (value < 0)
value = 0;
else if (value > 180)
value = 180;
value = map(value, 0, 180, SERVO_MIN(), SERVO_MAX());
}
writeMicroseconds(value);
}
void Servo::writeMicroseconds(int value)
{
// calculate and store the values for the given channel
byte channel = this->servoIndex;
if( (channel < MAX_SERVOS) ) // ensure channel is valid
{
if (value < SERVO_MIN()) // ensure pulse width is valid
value = SERVO_MIN();
else if (value > SERVO_MAX())
value = SERVO_MAX();
value = value - TRIM_DURATION;
value = usToTicks(value); // convert to ticks after compensating for interrupt overhead
servos[channel].ticks = value;
}
}
int Servo::read() // return the value as degrees
{
return map(readMicroseconds()+1, SERVO_MIN(), SERVO_MAX(), 0, 180);
}
int Servo::readMicroseconds()
{
unsigned int pulsewidth;
if (this->servoIndex != INVALID_SERVO)
pulsewidth = ticksToUs(servos[this->servoIndex].ticks) + TRIM_DURATION;
else
pulsewidth = 0;
return pulsewidth;
}
bool Servo::attached()
{
return servos[this->servoIndex].Pin.isActive;
}
#endif // ARDUINO_ARCH_SAM
@@ -0,0 +1,88 @@
/*
Copyright (c) 2013 Arduino LLC. All right reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Defines for 16 bit timers used with Servo library
*
* If _useTimerX is defined then TimerX is a 16 bit timer on the current board
* timer16_Sequence_t enumerates the sequence that the timers should be allocated
* _Nbr_16timers indicates how many 16 bit timers are available.
*/
/**
* SAM Only definitions
* --------------------
*/
// For SAM3X:
#define _useTimer1
#define _useTimer2
#define _useTimer3
#define _useTimer4
#define _useTimer5
/*
TC0, chan 0 => TC0_Handler
TC0, chan 1 => TC1_Handler
TC0, chan 2 => TC2_Handler
TC1, chan 0 => TC3_Handler
TC1, chan 1 => TC4_Handler
TC1, chan 2 => TC5_Handler
TC2, chan 0 => TC6_Handler
TC2, chan 1 => TC7_Handler
TC2, chan 2 => TC8_Handler
*/
#if defined (_useTimer1)
#define TC_FOR_TIMER1 TC1
#define CHANNEL_FOR_TIMER1 0
#define ID_TC_FOR_TIMER1 ID_TC3
#define IRQn_FOR_TIMER1 TC3_IRQn
#define HANDLER_FOR_TIMER1 TC3_Handler
#endif
#if defined (_useTimer2)
#define TC_FOR_TIMER2 TC1
#define CHANNEL_FOR_TIMER2 1
#define ID_TC_FOR_TIMER2 ID_TC4
#define IRQn_FOR_TIMER2 TC4_IRQn
#define HANDLER_FOR_TIMER2 TC4_Handler
#endif
#if defined (_useTimer3)
#define TC_FOR_TIMER3 TC1
#define CHANNEL_FOR_TIMER3 2
#define ID_TC_FOR_TIMER3 ID_TC5
#define IRQn_FOR_TIMER3 TC5_IRQn
#define HANDLER_FOR_TIMER3 TC5_Handler
#endif
#if defined (_useTimer4)
#define TC_FOR_TIMER4 TC0
#define CHANNEL_FOR_TIMER4 2
#define ID_TC_FOR_TIMER4 ID_TC2
#define IRQn_FOR_TIMER4 TC2_IRQn
#define HANDLER_FOR_TIMER4 TC2_Handler
#endif
#if defined (_useTimer5)
#define TC_FOR_TIMER5 TC0
#define CHANNEL_FOR_TIMER5 0
#define ID_TC_FOR_TIMER5 ID_TC0
#define IRQn_FOR_TIMER5 TC0_IRQn
#define HANDLER_FOR_TIMER5 TC0_Handler
#endif
typedef enum { _timer1, _timer2, _timer3, _timer4, _timer5, _Nbr_16timers } timer16_Sequence_t ;
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